Saturday, February 4, 2017

The strike of Neo Dragon Zwei

Greetings buddyfighters, Today's article is gonna be an in depth analysis about the deck known as Neo Dragon Zwei. For newer readers, Dragon Zwei is a special flag that allows you to start at 20 life but with only 4 hand card at the start of the game. Unlike its predecessor Dragon Ein, This flag only allows the use of monster cards with the dragon attribute. However there are a few exceptions such as Omnilords and Emblem of the Omnilords which by-pass the flag restrictions. The ability to command any dragon monster in the deck allows for some variety of different decks to be born, However, one particular build has stood out from the rest. That deck is what we call as Neo Dragon Zwei. The deck consists mainly of size 3 Neodragons along with Dragoarms that help support them to make the deck possible. The 20 life also allows the deck to play as little as 3 shielding cards and still be able to win due to the amount of offense the Neodragons offer.

Lets start of with analyzing the key size cards in the deck.

D-BT03-0019EN (Sample)

Transcend Dragon Emperor, Ewigkeit is the key card to get the deck going. For 2 gauge, you get a 8/2/6 wall that allows you to call a monster from the top 3 cards of your deck for a simple cost of 2 life which the deck can easily mitigate due to its 20 life. This ability is guaranteed to succeed as you only run monsters in this deck. This card helps you to not only get field presence, but it also helps you tank two attacks from your opponent. This is one the cards that is ideal for a turn one play. The 3 mill also allows you to set up your drop zone for future big plays.

the card is

Image result for the law gairaplus

The Law, Gairaplus is a simple to use card. It is the most ideal turn one play you can ask for. Its ability to tutor for any dragoarm is key in setting up for your big plays later on. Its 7k def also helps to buy you one or two turns sometimes in order to compensate for the low shield count in the deck. Futhur down the article, I will talk about which dragoarms you should tutor for using this card's ability.

Now we move on to the first main offense of the deck

D-BT01-0007EN (Sample)

The Over EX, Dimension is one of the three main cards in the deck that allows you to go for the push. Its ability to get 3 dragoarms into the soul provides outs to almost any situation. Its ability to gain double attack and penetrate can be the key to winning as this deck can do alot of attacks in one turn thanks to Transcend Dragon Ewigkeit calling additional units such as EX Dimension himself sometimes. Combine this with a dragoarm that gives him an extra critical, you could possibly win in one turn.

Now for the newest addition to the deck

Image result for balle soleil

This card is the new power house Zwei has obtained from DBT04 - Shine Super Sun Dragon. Its ability to gain an extra critical and to destroy the center monster helps the deck push really hard in one turn. If you call this using Ewigkeit's skill, you get a total of 8 damage on board. If you choose to run the dragoarms know as Elgar Cannon, you can pump this card's critical to 4! Its second ability to reduce any damage you take by one plays a very important role as you run very little shields. This allows you to survive games that you would have normally lost especially against decks like dungeon world or danger world which do over 15 damage in one turn. Overall this card has made the deck even more deadlier than it was before.

Lastly is your finisher

Zenislator,

Zenislator, Rain the Vertex is one of the most powerful card in this deck. Its ability to destroy a monster when it attacks when you have six or more dragons in your dropzone allows you to control the board while at the same time push for game. It also has double attack which means you are going to be clearing two monster for free using this card.  you can attack your opponent directly the entire turn knowing that you have this in your hand to clear his monsters. It has a hefty 3 gauge cost but there are many ways to gain gauge in this deck and even reduce the cost of the cards. Also to note is that the cost is to put him on top of a monster. So you will be able to gain all the abilities of any dragonarms that was in the soul of the card you placed this on top of.

That sums up all of the offense of the deck. Next up we will move on to the draw engine of the deck that gives it the consistency.

D-BT03-0118EN (Sample)

First up we have the main draw power of the deck, Retainer of the Demonic Dragon, Destructor. A size 0 that compliments the deck well by giving the ability to draw 2 cards from the deck for the cost of 2 life. Can be called using Ewigkiet's skill when you do not have enough gauge to call other units. An optimal play that can be done is first calling Destructor and then calling Balle Soliel over him.

The next draw power we have is

D-BT03-0011EN (Sample)

Rising Flare offers more than just draw power for his low cost of just one gauge. He provides destruction against any size 2 or greater unit and help mill your dragoarms to the dropzone to help set up for some major plays. You can even use him just to draw 1 card and mill 3 even though you dont destroy anything,

Next we have the support troops of the deck.

Image result for sphere cemetery star remnant  Image result for retainer of the demonic dragon king gorai  Image result for ice emperor glacies Image result for eliminator jerkline

Star Rememant is what gives the potential for an one turn kill. The ability to reduce all gauge of Neo dragons by one makes almost the entire deck cost only 1 gauge. Having him and Ewigkiet is the most ideal situation a Zwei player can ask for. By making everything cost one less gauge you are able to call out your impact monster and end the game without the need to use so many gauge adding cards.

King Gorai is just an utility card in the deck. It gives you 2 extra gauges when you are in a pinch and it makes alot of difference in this deck when you have additional gauge. The other option you have is death wizard, which give you 2 gauge for one life.

Glacies is also another utility card that will come clutch occasionally. The defense is not really needed in this deck due to its massive life advantage and insane push. You can run this if you really fear decks such as dungeon world which can do massive damage in one turn.

Eliminator Jerkline is a very useful card in the deck. It can put any Dragonarm from your dropzone into the soul of a neo dragon and that can help you bail out from situations most of the times. It could get you the additional crits or the gauge that you might have lacked. or it can simply be used to re-activate Balle Soliel's ability.

Last but not least! We have reached the dragonarms of the deck.

Image result for buddyfight pisca pisca Image result for buddyfight penetrate dragoarms Biggest Dragonarms, Sonic Blast Dragoneraser, Comatter

These four are the core of the deck. Pisca Pisca is arguably the best dragonarms in this deck due its ability to give a free gauge whenever it enters the soul of a size 3 neo dragon. By simply calling EX Dimension you can get upto 3 gauge if you choose to put 3 of these inside the soul. The perfect start to a game is putting this inside using The Law's skill as you will always be having a steady supply of gauge throughout the game as long as Pisca Pisca is in your dropzone. Do note that you cant get a gauge from it when you crossnize into a Neo dragon that was called using Ewigkiet's skill as that card will become a size 0.

Elgar Cannon is the card that makes one turn kills even more possible. Its ability to give extra crits can really change the outcome. With this card in soul Balle Soliel becomes a 4 crit double attacker. Call an impact monster on top of him and you get a total of 14 damage in one turn while destroying all their monsters.

Sonic Blasts exists for the sole purpose of destroying the one card that shuts this entire deck down. That card is Fairy King Oberon with the ability to nullify all monster abilities. Without this card, the deck has no outs to Oberon and that is not a sign of a well balanced deck, A good deck should never loose to a single card. Oberon does not nullify abilities in the soul, So all you have to do is get Sonic Blast in the soul and you are good to go. It sometimes also helps against decks like Dungeon and Fifth Omnis that rely quite heavily on their field presence to win. you can just destroy their weapon using sonic blast and clear their monsters using your own to gain control over the game easily.

lastly, Comatter is a dragoarms that gives penetrate and it being a size 0 makes it easy to crossnize. By having this you do not have to remove an extra soul from EX dimension to gain your penetrate. That allows you to tank one more hit during your opponent's turn.  Its a simple but effective card in this deck.

 With that i have covered almost everything about Neo Dragon Zwei and how they work. I will not be posting a decklist as the deck build really depends on what the player prefers. But most of the cards i have stated above are a must in the deck. The deck is very straight forward and even a new player can master it very quickly. The 20 life allows you to do some wrong plays and not have such a heavy consequence hence you can still win with it even if you are not a very experienced player. Cost wise its not a budget deck so it might be a little heavy on the wallet for some.But it will definitely be worth the effort to get this deck as it offers great value in return. I hope you liked this article and do comment down if you want to see any article in particular!

Singing off Avengingknight.


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