"Sun Dragon" holds the title for being the most aggressive deck in "Dragon World", having the potential to deal insane amount of damage in a turn as well as having great monster/card destruction ability.
With constant support for a whole season of Triple D, it's no surprise that "Sun Dragon" has many variants. Namely the most common one these days are "Size 3 Sun Dragon" and "Size 2 Dragon Force-based Sun Dragon".
Without further ado, lets get to my approach of the deck.
Flag: Dragon World
Buddy: Flarefang Dragon
Size 3
x3 Super Sun Dragon, Balle Soleil
Size 2
x4 Shining Sun Dragon, Bal Dragon
Size 1
x4 Flarefang Dragon (Buddy)
x3 Lightkeeper Dragon
x3 Awaken! Bal Dragon
x2 Lavapick Dragon
Size 0
x3 Mera Blade Dragon "SD"
Spell
x3 Sky Dragon Divinity
x3 Dragon Spell, Hiding Bomber
x3 Bal Rescue
x3 Fire Dragon Shield
x4 Sun Dragon Shield
x4 Blue Dragon Shield
Item
x4 Dragon Twin Sword, Bal Saber
x3 Dragon Force, "Style of Impact"
Impact
x3 Bal Dragon, "Bal Weapon Combination!"
Lets start off with the main stars of the deck,
"Shining Sun Dragon, Bal Dragon" is a great card. This card is the most OP form of Bal so far. With 1 gauge, you get a monster with 8000 2 critical, Penetrate and Soulguard. Furthermore you get to get a free gauge at the beginning of your final phase so you're basically calling this amazing card for free. A must at 4 copies, works in all scenario in the game.
"Super Sun Dragon, Balle Soleil" is arguably one of the best size 3 in the game with the ability of monster destruction and damage reduction. On top of that it can swing for 3 damage with Double Attack on its own by paying only 2 gauge and a monster on field as the cost. Sadly I'm only able to run 3 due to the cost of needing a monster on field. Having this card to clog in your hand doesn't feel good.
Up next, "Bal Dragon, "Bal Weapon Combination!"" is the probably the cheapest "Dragon World" impacts that deals the most Penetrate damage. The downfalls of this card are: you need an item to combo with, the damage of this card can be reduced and the attack can be nullified. So with all those downfalls, it's better to plan out your attacks properly during your attack phase. Playing 3 copies only, 4 copies would be too cloggy to handle.
Up next, the monsters that make the deck more consistent,
"Flarefang Dragon"
Almost 0 cost charge and draw always good and best buddy material out of the rest. Must at 4 copies, just too good to say no.
"Awaken! Bal Dragon"
Best drop zone tutor for "Sun Dragon" items. On top of it, having "Bal Dragon" in the name makes this card very efficient for your "Dragon Force" to fulfill the "Release Condition". Once you are at 6 life or lower, call this, use its ability to add "Dragon Force" and go crazy. Only at 3 copies, too many and you will find yourself not having enough item in your drop zone to salvage.
"Lightkeeper Dragon"
Best drop zone tutor for non-item "Sun Dragon" cards. It does cost 2 gauge which is quite heavy, so gauge planning is important in this deck. Do take note that you can't add the ones from the 2 gauge you paid since you must have a target first before paying the cost. Sufficient at 3 copies is sufficient, too many and you will find yourself not having the gauge to use the ability.
"Lava Pick Dragon"
Mainly used this card to drop myself down to 6 life to fulfill my "Release Condition" for "Dragon Force", and it provides a cheap monster destruction. It can become a Size 0 if i have a Size 3 "Sun Dragon" on my field too. Playing 2 copies only, you don't really need this card at all the times.
"Mera Blade Dragon "SD""
It grants you free gauge and life, pretty sick when played with "Balle Soleil" and helps in your gauge management. Playing 3 copies is enough for the sake of consistency and to make space for other cards.
Spells that I run at 4 each,
Probably two of the best "Shields" in the game. 4 copies each, great damage prevention, great monster protection, fantastic value from the card, nothing much to say here.
Spells that I run at 3 each,
"Fire Dragon Shield" might seem weird, but this card works fantastic in the deck. Self mill 3 helps with all the tutor in this deck which are all drop zone based and it helps against some deck that does attacks that cannot be nullified.
"Sky Dragon Divinity" might contradict my above statement with "Fire Dragon Shield" due to the restriction from "Sky Dragon Divinity".But the main use of "Sky Dragon Divinity" is to get early draw for its setup in the mid-late game. Plus you can send back non-"Sun Dragon" or duplicates in the drop zone back to the deck instead. This way it will not conflict with your tutors.
"Dragon Spell, Hiding Bomber" is one of the best cards to answer threats in today's meta and you can always bounce back your own monster for extra value.
"Bal Rescue" is a 2 in 1 spell, able to be either another drop zone tutor for "Sun Dragon" monster as long as you have "Bal Dragon" on the field or a 2 gauge charger. Very flexible and suitable for this deck
Items of the deck,
"Dragon Twin Sword, Bal Saber" is one of the best items "Sun Dragon" has to offer since it has the potential to deal 4 damage. This card also combos well with "Bal Dragon, "Bal Weapon Combination!"" by simply not activating its ability during attack phase and keeping it for "Bal Dragon, "Bal Weapon Combination!"" in the final phase to deal extra damage. Played at 4 copies, great item with no equip restriction.
"Dragon Force, "Style of Impact" is one of the best items in "Dragon World". This card is quite insane, being able to deal 7 damage just by having it on field. Plus, this is the only "Dragon Force" that has the "Release Condition" of having "Balle Soleil" on the field too. Sufficient at 3 copies as you have tutor for this in the deck and you only need to get 1 to your hand.
That's all for my "Sun Dragon" deck Post D-CBT01, if you have any question or request for deck list, simply contact us via our FB page.
Thanks for taking your time to read this long post! Hope I get positive feedback from you guys soon, until next time 😄😄
by
Yuan Qi, They (16/03/2017)
Great post, thanks.
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