Hey Buddyfighters!
Today we are bringing you an article about using the mind of the opponent to your advantage. As we all know, being confident is part of the winning formula in a game and a slight doubt in yourself can shift the tide. So how do you use the mind of the opponent to your advantage? a few things we will be discussing in this post are probably things that you have done before without realising you did and if you are able to control that, you can use it to your advantage.
1. Keeping a monotonous facial expression and actions.
Facial expressions are one way you can hint to the opponent about your cards. It is common for some players to display specific expressions when in a dire situation. The opponent can figure out based on that whether you drew the card they were thinking you were going to draw or not. sometimes when the opponent's face changes and they start to play their cards in a faster manner, you can be sure they drew into something that will cause you trouble. Keep your actions the same all the time. Some players when they are in a losing situation like to do the "Destiny Draw" where they put the top card facedown onto their flags and slowly open it for a dramatic attempt. This immediately tells the opponent that you are in a top deck mode and they can straight away decide what they want to disrupt. so keep a poker face as much as possible throughout the game to minimize this chance.
2. Declaring change of phase
This is one thing that almost nobody practices. only when they have the card that requires them to use it at certain phases will they declare them. Like for example, lets say you dont have an impact, you should still be declaring that you are entering final phase, because if you dont do that and suddenly declare it during one turn, the opponent will immediately figure out that you have drawn the impact and might be able to counter act to it. Example of cards will be impacts that require your opponent to not have a center can easily be stopped by this. If you declared it every turn, your opponent will not be sure if he should react or not as he might potentially waste his resource.
3. Decide before proceeding with your actions as much as possible
Cards such as spell nulls are a key indicator of the player's skill level. There have been many occasions where players just proceed to the attack phase without considering what they are going to use the spell nulls on. If you are not reacting fast enough and you tell the opponent to wait a few seconds, that can indicate that you are holding a spell null in your hand. At the same time, the opposite can also be true. You can be not holding any spell nulls and still ask the opponent to wait to trick them into thinking you are holding one. But in general, Think ahead and predict what are the potential cards the opponent can play to disrupt you and decide what you want to negate before proceeding so that you will keep the opponent guessing.
4. Never give up until the last life point is taken
This is something which we cant emphasize enough. Never scoop until the game is over even when you know you are losing. The only exception is when both players know there is nothing you can do or when you are under time constraints. We have seen many situations where players have done last minute misplays due to being too cautious and have led to their demise. Never do the "show me x card and i will scoop" action as that can actually make the opponent change their initial wrong play to a correct one. Even if you know you are losing, you can make the opponent think you have an outs and make them do a misplay to buy you one extra turn. Just holding one or two cards can make the opponent think twice.
Thats all we have for you today~
Signing out
Avengingknight
Friday, April 24, 2020
Wednesday, April 1, 2020
Lost world for the current Meta
Hey Buddyfighters!
Hope everyone is taking precautions and staying safe from the COVID-19 Virus.
Today we are going to be discussing what is the optimal way to build your Lost World deck for this Meta.
So firstly the meta consists mainly of Time Dragons for the english format. The other represented decks are Ultimate Garga and Evil Demonic Dragons. We have to build the lost world in a way so that these decks can be dealt with in the situation where you decide to go to Lost World. There are two variants we are going to discuss.
1. Vanilla Denial Lost world
2. Ruined Gnitz Lost World
Vanilla Denial
The main concept of this build is to have monster that have no on attack skills or on call skills. The aim of the deck is to prevent opportunities for the opponent to dodge Dimension Denial.
Cards like Vanity Husk Destroyer are not played in this build as it has an on attack ability which the opponent can counter to. This will leave you no play timing to cast your Denials. This is a very consistent low risk deck but can sometimes lack damage output. The below cards are the core of this deck.
The reason why you run these monsters is because of their call costs which require cards from your drop zone. This is especially effective against Time Dragons as they cant return them back to your deck if the soul you choose were non Lost world cards. They also both have double attack and no on attack skills which makes Denial always online. This deck is weak when facing against damage reductions that last the entire turn as the opponent can respond to your calls. They are also weak against monster abilities that activate other than the field such as Time Dragons.
Ruined Gnitz
This is the high risk but extremely high reward deck. If this deck gets is pieces, almost no deck in the Meta is capable of stopping it. The main core of the deck is as below.
The game plan of this deck is to cast vile vortex and summon Gnitz and cast ruin's second effect on Gnitz. The in-built anti rest and anti damage reduction of Gnitz along with ruin makes this combo a sure kill against almost all decks. However, the main weakness of this deck is the inconsistency and over reliance on vile vortex to function. There are not many decks that are able to play this variant. Decks such as Dimension Dragons which has insane draw power before and after Lost are best suited for this build.
Along with the core below are few of the cards that are a must include for both decks.
Day of devastation and Vanity Zero Blazer compliments the Gnitz version very well as Gnitz can be destroyed when it activates its on place skill. So day of dev will protect you from destruction or ability null. With vile vortex removing card costs, Vanity Zero blazer becomes a free 10 damage impact. Lostless Heizer supplements both the decks as it has no on attack skill and also can be used with Vile vortex and Ruin for 9 damage. Both invasion and Dimension Draw are both self explanatory effects.
In conclusion, These two are the most popular builds among many. There are many other ways you can build the lost world deck to suit your playstyle. These two version are very effective for the current Meta and we recommend you to try them if you are confused on how to build the deck.
we hope you found this article useful.
Signing off
Avengingknight~
Hope everyone is taking precautions and staying safe from the COVID-19 Virus.
Today we are going to be discussing what is the optimal way to build your Lost World deck for this Meta.
So firstly the meta consists mainly of Time Dragons for the english format. The other represented decks are Ultimate Garga and Evil Demonic Dragons. We have to build the lost world in a way so that these decks can be dealt with in the situation where you decide to go to Lost World. There are two variants we are going to discuss.
1. Vanilla Denial Lost world
2. Ruined Gnitz Lost World
Vanilla Denial
The main concept of this build is to have monster that have no on attack skills or on call skills. The aim of the deck is to prevent opportunities for the opponent to dodge Dimension Denial.
Cards like Vanity Husk Destroyer are not played in this build as it has an on attack ability which the opponent can counter to. This will leave you no play timing to cast your Denials. This is a very consistent low risk deck but can sometimes lack damage output. The below cards are the core of this deck.
The reason why you run these monsters is because of their call costs which require cards from your drop zone. This is especially effective against Time Dragons as they cant return them back to your deck if the soul you choose were non Lost world cards. They also both have double attack and no on attack skills which makes Denial always online. This deck is weak when facing against damage reductions that last the entire turn as the opponent can respond to your calls. They are also weak against monster abilities that activate other than the field such as Time Dragons.
Ruined Gnitz
This is the high risk but extremely high reward deck. If this deck gets is pieces, almost no deck in the Meta is capable of stopping it. The main core of the deck is as below.
The game plan of this deck is to cast vile vortex and summon Gnitz and cast ruin's second effect on Gnitz. The in-built anti rest and anti damage reduction of Gnitz along with ruin makes this combo a sure kill against almost all decks. However, the main weakness of this deck is the inconsistency and over reliance on vile vortex to function. There are not many decks that are able to play this variant. Decks such as Dimension Dragons which has insane draw power before and after Lost are best suited for this build.
Along with the core below are few of the cards that are a must include for both decks.
Day of devastation and Vanity Zero Blazer compliments the Gnitz version very well as Gnitz can be destroyed when it activates its on place skill. So day of dev will protect you from destruction or ability null. With vile vortex removing card costs, Vanity Zero blazer becomes a free 10 damage impact. Lostless Heizer supplements both the decks as it has no on attack skill and also can be used with Vile vortex and Ruin for 9 damage. Both invasion and Dimension Draw are both self explanatory effects.
In conclusion, These two are the most popular builds among many. There are many other ways you can build the lost world deck to suit your playstyle. These two version are very effective for the current Meta and we recommend you to try them if you are confused on how to build the deck.
we hope you found this article useful.
Signing off
Avengingknight~
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